![]() But imagine an entire roster of ship types, each with unique purposes, floor plans, and gameplay. The Ishimura had some inkling of that diversity with the variously themed decks. “The ships you would visit are where the game would get really diverse. He elaborated by saying, “ The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors.” Wanat expressed a strong interest in more non-linear gameplay, citing the ‘flotilla’ section from Dead Space 3 as inspiration. The former creative director at the now defunct Visceral Games, Ben Wanat, had an interview with Eurogamer in which he discussed the development of Dead Space 3, and shared his various ideas for Dead Space 4. Unfortunately, the niche nature of the genre makes reaching the necessary sales to justify the required budget a behemoth of a task. ![]() The difficulty developers and publishers face in marketing large budget survival horror games is one that I am sure many of us are familiar with. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |